Character Empathy – Summary Of Progress

Goal: To create player-character empathy in a multiplayer game that I can use to affect the emotional states between players over time. So far I have explored both types of empathy, and how to elicit an empathetic response in players. I have created games that are fun, that when people play they do experience changes … Continue reading Character Empathy – Summary Of Progress

Character Creation Iteration

At this point in development the character creation system needs serious iteration. IT fails to make enough of an impact on the player experience to make players care about the characters. The characters are currently just thin veneers for players and provide no actual immersion or purpose in the game. In order to try and … Continue reading Character Creation Iteration

Comparison Of Character Creation Systems

In order to make my character creation system first I need to see what my competition on the market is in the hopes to draw inspiration. Having ascertained there are two types of system: Free form and Structured, it seems that the unique aspects of these systems come from the way players make a character. … Continue reading Comparison Of Character Creation Systems